Hej

I love being outside photographing, but when I'm not, I tend to code or play video games, which has led to some pretty cool projects over the years. I will showcase some of the projects I am particularly proud of here soon.

Currently, I am shifting between two projects: a card game written in Go with GUIs for the web and native Android using Jetpack, and a game engine written in Zig using well known C libs to broaden my knowledge of the language and memory management.

In my daily workflow, I use AI to power my progress. I continuously analyze, assess, and learn along the way so that when bugs appear, I have a general sense of where and why they are happening.

Background

I started with the Technology Programme, specialising in Information & Media Technology, covering CAD, web development, physics, and mathematics. After a few years of other work and serving in the military, I completed a Bachelor's in Computer Science. During my studies, I specialized in web development, focusing mainly on the web with Cloud Native in mind, but also Embedded, Machine Learning and DevOps. Through this, I have studied and worked with the majority of programming languages and tools. In my second and third years, I also worked part-time as a teaching assistant.

As a full-stack developer contributing to projects of various sizes and languages, I have found that colleagues matter most; any task can feel tedious, but a great team dynamic makes all the difference.